package arcane.object.game;

import java.awt.event.KeyEvent;

import arcane.constant.Constants;


public class KeyHandler {
	public static void InGameKey(int key){
		if(key==KeyEvent.VK_UNDEFINED)
			return;
		
		if(key==Constants.MOVE_DOWN);
		else if(key==Constants.MOVE_UP);
		else if(key==Constants.MOVE_RIGHT);
		else if(key==Constants.MOVE_LEFT);
		
		else if(key==Constants.CHAT);
		else if(key==Constants.CALL_MENU);
		
		else if(key==Constants.PHYSICAL_ATTACK);
		else if(key==Constants.CAST_SPELL);
	}
}
